Black book game5/7/2023 Black Book offers several endings, all of which are affected by the level of sin you’ve raised throughout the game.īlack Book offers good value too, clocking in at around 20 hours for a full playthrough. Your handling of certain situations, if deemed naughty enough, will increase your sin by a certain number. Everything you do comes with a sin rating. Answering questions or advising them correctly gives the character a boost, but it relies on the player paying attention to dialogue and reading encyclopedia entries to understand what the poor villagers are describing. Part of the Black Book narrative is helping out villages with their paranormal problems. It was slow to hook me in, because the setup is fairly generic, but the introductions to old folk tales and myths are brilliantly done. Happily though, the dedication to writing and lore building is fantastic. Black Book clearly emphasises story as being the key, but scaling back the difficulty of the game turns into a tick-box chore by the story’s end. With such a vast number though, it’s easy to build something that has you prepared for anything, even if you get there accidentally. Despite appearing shallow at first, there’s actually a lot of enjoyable options to rotate into use. I think a lot of it comes from how easy it is to build a versatile deck. You can get away with making mistakes in combat or building bad decks, which completely defeats the point of the core gameplay loop. The issue at the heart of the similarity is how much easier Black Book is to conquer. Which isn’t to say it’s bad, or even unenjoyable. When you find yourself in the same pot, the comparisons are never going to dissolve, and when compared to Slay the Spire, Black Book just isn’t as strong as its counterpart. From working vertically through point-to-point combat scenarios, to the way fights play out, it's practically the same game at times. Black Book’s biggest issue is how closely it resembles the experience of Slay the Spire. Turn-based card games are great fun, and I don’t think this one is different. On top of that, the game relies heavily on inspiration from Slay the Spire when it comes to combat. It’s a shame to have put such a well-crafted world as an environmental backdrop, whilst you play around in the puddle of beige in front of it. Gorgeous landscapes are turned into a canvas because there’s no real option to explore it more. Being put in these environments, only to realise you can move along a particular line or select certain items was disappointing. Exploring the world is dealt with a simplistic point and click experience in mind, yet you’re only allowed to move down a specified path. Interacting with characters, learning about them and their culture is fascinating but it feels disconnected from the rest of the game. Exploring the environment, its narrative, the way it plays, they all feel like isolated blocks of media. Opening my eyes to a world of myths I’d never read before gave Black Book an interesting narrative that was carried along in the wind of an artful world and solid gameplay.Īt times, I found it hard to really engage with Black Book as a whole. It’s not a theme that is particularly unique, but it’s one that’s found itself entwined with Slavic folk tales unfamiliar to myself and likely those who play the game. After losing a loved one to mysterious circumstances, Vastilla seeks out the Black Book, a book that can grant any one wish to whomever can break its seven seals.īlack Book plays heavily into the theme of how far a person would go to recover someone they had previously considered lost. In Black Book you control a young girl named Vastilla. One that blends multiple gameplay styles into a cocktail of intrigue, before splicing it up with a tried and tested narrative. Reviews // 2nd Sep 2021 - 2 years ago // By Adam Kerr Black Book Reviewīlack Book is an interesting game.
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